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If you have an input device, this will allow you to record an AIFF soundfile. You should first set your desired sample rate, sample size and number of channels, and then click Create File... to create the soundfile. Once you have initialized the soundfile the popup menus will no longer be accessible. Options... allows you to change settings peculiar to your input device. You will then be able to start recording by clicking Record. Stop will stop the recording, open the soundfile and add it to the SoundFile menu. Some slower hard disks may cause glitches while recording at the highest rate. |
Clicking Open All will open all of the soundfiles in the current folder. Clicking Play will play the soundfile.
Soundfiles with the following file types will appear in
this dialog box:
| AIFF | Audio Interchange File Format |
| AIFC | Audio Interchange File Format - Compressed |
| DSPs | DSP Designer |
| IRCM | BICSF/IRCAM |
| MSND | MacMix |
| NxTs | NeXT .snd/Sun .au |
| PICT | PICT |
| SCRN | PICT Resource |
| CSCR | PICT Resource |
| MooV | QuickTime Movie |
| RIFF | QuickTime Movie |
| .WAV | Microsoft WAVE |
| WAVE | Microsoft WAVE |
| Sd2f | Sound Designer II |
| Sd2f | Audiomedia |
.aifc .aiff .au .irc .sf .snd .wav .WAV
Once
the soundfile is open, it is added to the SoundFile menu and the soundfile
information dialog box appears. This dialog box gives the name, sample
rate, length in seconds, number of channels, type and numeric format of
the soundfile. You are no longer restricted (as you were in earlier versions
of SoundHack) to having only one soundfile open at a time. The file with
the front-most dialog box (which I will refer to as the "selected soundfile")
is used as the input soundfile to the processes under the Hack menu.
Files can be opened with the open document Apple Event
('ODOC') in SoundHack version 0.860 and later.
This does the same as above, but makes no attempt to read the soundfile header. This is useful when opening headerless, damaged and text soundfiles. Text soundfiles should be formatted so that each line is a fixed point sample. Here is an example of how the text should look:
-0.054688
-0.015625
-0.007812
0.015625
0.000000
-0.117188
Soundfiles opened with Open Any... must be saved to another format before being processed. You should set the proper sample rate and data format with the Header Change... dialog before making this conversion.
Closes the selected soundfile.
This is available if you have selected a soundfile editor in Preferences.... It closes the selected soundfile, sets its file type to be the same as the selected editor and sends an AppleEvent to the Finder to open the document. Occasionally this does not work (the file just reopens in SoundHack), because the Finder does not always catch that you have changed the file type.
Saves a copy of the selected soundfile in any supported
soundfile format. This is the main command for those of you who are just
copying from one soundfile format to another.
This will divide a stereo or quad soundfile into multiple monaural soundfiles. This will be useful for those users who create quad soundfiles with Csound or Cmix and need to get the files into a more portable format. This may also be useful to those who are using Pro-Tools, Deck or Sonic Solutions (which currently imports only monaural AIFF files). Soundfile splitting does not work with 24-bit soundfiles.
This will play the selected soundfile if it is 16-bit linear, 8-bit linear, unsigned, µlaw encoded, aLaw encoded, 32-bit floating point or ADPCM. You cannot play soundfiles while processing sound. However, playback will be enabled if you pause the process (Command - ,). You can start playback from any point in the file by using the slider in the process window (shown below). Pressing the spacebar alternately starts and stops playback. Pressing the return key stops playback and returns the slider to the beginning of the soundfile. Control - Space engages looping playback. SoundManager 3.0 or an AV machine is required for sound playback to work properly.
File playback can be triggered through the print document
Apple
Event ('PDOC') in SoundHack version 0.863 and later.
(Command - I)
Import SND resource...
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This will allow you to convert an Apple sound resource
('snd ') to a soundfile. This does not yet work with compressed 'snd '
resources or 16-bit resources.
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This will allow you to write part of the selected soundfile into an Apple sound resource (also known as a double-clickable soundfile). The length of the sound resource exported is limited to the amount of memory allocated to SoundHack. This will only make 8-bit ' snd' resources. |
(Command - =) Import
CD Track...
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This allows you to import a CD audio track and save it to an AIFF soundfile. After selecting the track (make sure you know the one you want before hand!), the Quicktime Audio CD Import Options dialog box will appear. From this box you can set the sample rate, sample size, number of channels and the portion of sound to import for the AIFF soundfile. You can also preview the sound (though with only 8-bit quality). Importing sounds takes a long time, so be prepared to wait. Quicktime 2.0 and a CD-ROM drive is required for this feature. Importing may only work reliably on an Apple CDROM drive, though some have reported success with the HDT CDROM Toolkit and third party drives. |
This command allows you to do something else.